In August we had generative artists, game developers, VR developers, data scientists, and programmers here working on their projects. This retreat was 3 weeks during the peak of the summer season.
They worked on their games and projects, collaborated with each other, and enjoyed some time to rest and reset after a stressful year.
This game is written in a custom LISP programming language and compiles through Haxe to several target languages and platforms. It’s a habit tracker that fosters healthy habits with gamification by rewarding completed tasks with a new piece of the puzzle to solve.
Nat Demoing a Puzzle/Habit Game
This game is written in a custom LISP programming language and compiles through Haxe to several target languages and platforms. It’s a habit tracker that fosters healthy habits with gamification by rewarding completed tasks with a new piece of the puzzle to solve.
Rachel’s Interactive Generative Art
Rachel makes generative art that responds to inputs from the mouse, keyboard, and even microphone! Each piece is entirely unique and cannot be recreated once it’s gone.
Hive Mind Game Play Testing
Steven is developing a game based on the concept of a hive mind that has a very unique user interface seeing through multiple sets of eyes at the same time. Here Justin is doing a play test with no special instructions.
Jamming in the music room
Folks running through some tunes in the music room.
AC Explains his game engine’s AI
AC is working on a sophisticated simulation game with AI models for language, social interactions, memory, and feelings.
Relaxing with some big puzzles
Open Mic Night
FRC was represented at the local open mic night with original music and poetry.